// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .cs}

0000: NOP 
0001: wait 2050 ms 

:Noname_7
0001: wait 50 ms 
00D6: if and
0038:   $onmission == 0 // $ == int 
00F6:   player $player_char 0 229.398 -1277.155 12.711 radius 20.5 20.0 10.0 
004D: jump_if_false @Noname_7 
0247: request_model #HOS_MAN 
038B: load_requested_models 
009A: 1@ = create_actor_pedtype 7 model #HOS_MAN at 217.1741 -1272.92 12.904 
0001: wait 700 ms 
0173: set_actor 1@ z_angle_to 198.0 
0001: wait 700 ms 
0001: wait 700 ms 
0249: release_model #HOS_MAN 

:Noname_118
0001: wait 10 ms 
00D6: if and
0038:   $passed_LAW1_The_Party == 1 // $ == int 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_118 
0001: wait 10 ms 
00D6: if 
00F6:   player $player_char 0 229.398 -1277.155 12.711 radius 0.5 1.0 1.0 
004D: jump_if_false @Noname_118 

:Noname_199
0001: wait 10 ms 
00D6: if 
00F6:   player $player_char 0 225.0 -1277.3 12.76 radius 1.0 1.0 1.0 
004D: jump_if_false @Noname_199 
0001: wait 10 ms 
00D6: if 
0118:   actor 1@ dead 
004D: jump_if_false @Noname_278 
0002: jump @Noname_118 

:Noname_278
0001: wait 0 ms 
00D6: if
0038:   $onmission == 0 // $ == int   
then
    03CF: load_wav 'star_3' as 1 
    0001: wait 100 ms 
    00D6: if 
    03D0:   wav 1 loaded 
    004D: jump_if_false @Noname_278 
    0001: wait 50 ms 
    03D1: play_wav 1 
    00BC: text_highpriority 'star_3' time 3000 1 
    020F: actor 1@ look_at_player $player_char 
    0001: wait 3000 ms 
    040D: unload_wav 1 
    0001: wait 700 ms 
end
0002: jump @Noname_118 
